Marking 20 years after the legendary game hit the market across the Atlantic, providing players everywhere the opportunity to feel like a rock star. Not in reality, but try convincing anyone who's nailed Free Bird’s four-minute instrumental break before a packed crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes scrolling down the screen in time with a song. Each riff corresponded to particular chords, producing the feel of an authentic live show.
Harmonix previously experimented with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Collaboratively, they established the foundations for a surprising billion-dollar series which made a remarkable influence on numerous musicians featured, showcasing classic groups to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the recordings – even though the first two games mostly used cover versions.
“We reproduced all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was extremely difficult. We failed to secure acts such as the Who – RedOctane had virtually no money, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, and record sales airtime increased, all artists desired to be in.”
He continues: “Among the amazing things was how many parents reached out expressing gratitude for exposing their kids to the music they loved. It evolved into a multigenerational thing.”
Classic Rock Finds a New Audience
Irish group the Answer had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game brought classic rock back into vogue: “The game offered a larger, new demographic. Generally such music was considered outdated material, however once it got included in the game young people were finding it, abruptly it was cool. That legitimised it, and got rid of the outdated tag. It provided our catalog renewed popularity.”
In 2008, the band's first record was still unreleased stateside, so Guitar Hero served as a primary platform for exposure for the band as they went on US tour opening for the rock giants. “The roadies were playing the song on the tour bus, and several recognized us from Guitar Hero,” he notes.
Major Band Spin-offs and Lasting Influence
Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on each band’s catalogue and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the group greater revenue compared to their records. It sold well over 500,000 copies upon release, and demand for their songs rose significantly during an era when the music business was already collapsing.
The series still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with similar gameplay but an array of personalization features. This track is challenging enough on expert mode, let alone played at increased tempo while hitting a single one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” notes musician Herman Li.
DragonForce had already wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them widely recognized. “I recall the record label informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed just before the headliners at the event.”
Indeed, the band's visibility via the game was so immense that it has risked eclipsing all other accomplishments. Recently, the track featured in a trailer for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has their own musical journey and I’m glad we played a role in fans' experiences”.
The Lasting Legacy from the Iconic Controller
The best marketing, whether it’s for automobiles, clothes or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team trying to create,” he confirms. “The excitement of being a music icon on the stage. Since the beginning, the co-founders felt that there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to do it”.
Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring spin-offs like the DJ version, including a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback in 2015.
Titles like Clone Hero and newer releases have kept the scene alive, and there’s set to be something from the founders in development. A new studio has begun production on its debut rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome another game following Guitar Hero?
“Our team believed such titles might become like Madden where you can update every year,” Dornbrook says. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. There’s no reason for it to persist with new generations.”